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Bresenham's Line Drawing Algorithm page-2
bressline ( int x1, int y1, int x2, int y2 )
{
int incdec, t, i ;
if ( x1 > x2 )
{
t = x1 ; x1 = x2 ; x2 = t ;
t = y1 ; y1 = y2 ; y2 = t ;
}
dx = x2 - x1 ; dy = y2 - y1 ;
if ( dx == 0 ) /* vertical line */
{
if ( y1 > y2 )
{
t = y1 ; y1 = y2 ; y2 = t ;
}
for ( i = y1 ; i <= y2 ; i++ )
putpixel ( x1, i, WHITE ) ;
return ;
}
if ( dy == 0 ) /* horizontal line */
{
for ( i = x1 ; i < x2 ; i++ )
putpixel ( i, y1, WHITE ) ;
return ;
}
/* 0 < m < 1 */
if ( dy < dx && dy > 0 )
{
e_noinc = 2 * dy ;
e = 2 * dy - dx ;
e_inc = 2 * ( dy - dx ) ;
drawline ( x1, y1, x2, y2, PREDX, INCR ) ;
}
/* m = 1 */
if ( dy == dx && dy > 0 )
{
e_noinc = 2 * dy ;
e = 2 * dy - dx ;
e_inc = 2 * ( dy - dx ) ;
drawline ( x1, y1, x2, y2, PREDX, INCR ) ;
}
/* 1 < m < infinity */
if ( dy > dx && dy > 0 )
{
e_noinc = 2 * dx ;
e = 2 * dx - dy ;
e_inc = 2 * ( dx - dy ) ;
drawline ( x1, y1, x2, y2, PREDY, INCR ) ;
}
/* 0 > m > -1 */
if ( -dy < dx && dy < 0 )
{
dy = -dy ;
e_noinc = 2 * dy ;
e = 2 * dy - dx ;
e_inc = 2 * ( dy - dx ) ;
drawline ( x1, y1, x2, y2, PREDX, DECR ) ;
}
/* m = -1 */
if ( dy == -dx && dy < 0 )
{
dy = -dy ;
e_noinc = ( 2 * dy ) ;
e = 2 * dy - dx ;
e_inc = 2 * ( dy - dx ) ;
drawline ( x1, y1, x2, y2, PREDX, DECR ) ;
}
/* -1 > m > 0 */
if ( -dy > dx && dy < 0 )
{
dx = -dx ;
e_noinc = - ( 2*dx ) ; e = 2 * dx - dy ;
e_inc = - 2 * ( dx - dy ) ;
drawline ( x2, y2, x1, y1, PREDY, DECR ) ;
}
}
drawline ( int x1, int y1, int x2, int y2, int pred, int incdec )
{
int i, start, end, var ;
if ( pred == PREDX )
{
start = x1 ; end = x2 ; var = y1 ;
}
else
{
start = y1 ; end = y2 ; var = x1 ;
}
for ( i = start ; i <= end ; i++ )
{
if ( pred == PREDY )
putpixel ( var, i, WHITE ) ;
else
putpixel ( i, var, WHITE ) ;
if ( e < 0 )
e += e_noinc ;
else
{
var += incdec ;
e += e_inc ;
}
}
}