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User Datagram Protocol
Layer | Protocols |
Application | DNS, TLS/SSL, TFTP, FTP, HTTP, IMAP, IRC, NNTP, POP3, SIP, SMTP, SNMP, SSH, TELNET, BitTorrent, RTP, rlogin, ENRP, … |
Transport | TCP, UDP, DCCP, SCTP, IL, RUDP, … |
Network | IP (IPv4, IPv6), ICMP, IGMP, ARP, RARP, … |
Link | Ethernet, Wi-Fi, Token ring, PPP, SLIP, FDDI, ATM, Frame Relay, SMDS, … |
The User Datagram Protocol (UDP) is one of the core protocols of the Internet protocol suite. Using UDP, programs on networked computers can send short messages known as datagrams to one another. UDP does not provide the reliability and ordering guarantees that TCP does; datagrams may arrive out of order or go missing without notice. However, as a result, UDP is faster and more efficient for many lightweight or time-sensitive purposes. Also its stateless nature is useful for servers that answer small queries from huge numbers of clients.
Common network applications that use UDP include the Domain Name System (DNS), streaming media applications, Voice over IP, Trivial File Transfer Protocol (TFTP), and online games
Ports
Main article: List of TCP and UDP port numbers
UDP utilizes ports to allow application-to-application communication. The port field is 16-bits so the valid range is 0 to 65,535. Port 0 is reserved and shouldn't be used.
Ports 1 through 1023 are named "well-known" ports and on Unix-derived operating systems binding to one of these ports requires root access.
Ports 1024 through 49,151 are registered ports.
Ports 49,152 through 65,535 are ephemeral ports and are used as temporary ports primarly by clients when communicating to
Packet structure
UDP is a minimal message-oriented transport layer protocol that is currently documented in IETF RFC 768.
In the Internet protocol suite, UDP provides a very simple interface between a network layer below (e.g., IPv4) and an session layer or application layer above.
UDP provides no guarantees to the upper layer protocol for message delivery and a UDP sender retains no state on UDP messages once sent. (For this reason UDP is sometimes jokingly called the Unreliable Datagram Protocol.) UDP adds only application multiplexing and transactive, header and data checksumming also found in a TCP header on top of an IP datagram. If any kind of reliability for the information transmited is needed, it must be implemented in upper layers.
+ | Bits 0 - 15 | 16 - 31 |
0 | Source Port | Destination Port |
32 | Length | Checksum |
64 | Data |
The UDP header consists of only 4 fields of which two are optional (red background in table).
Source port
This field identifies the sending port when meaningful and should be assumed to be the port to reply to if needed. If not used then it should be zero.
Destination port
This field identifies the destination port and is required.
Length
A 16-bit field that specifies the length of the entire datagram: header and data. The minimum length is 8 bytes since that's the length of the header.
Checksum
The 16-bit checksum field is used for error-checking of the header and data. The method used to compute the checksum is defined within RFC 768:
Checksum is the 16-bit one's complement of the one's complement sum of a pseudo header of information from the IP header, the UDP header, and the data, padded with zero octets at the end (if necessary) to make a multiple of two octets.
In other words, all 16-bit words are summed together using one's complement (with the checksum field set to zero). The sum is then one's complemented. This final value is then inserted as the checksum field. Algorithmically speaking, this is the same as for IPv4.
The difference is in the data used to make the checksum. Included is a pseudo-header that mimics the IP header:
+ Bits 0 - 7 8 - 15 16 - 23 24 - 31 0 Source address 32 Destination address 64 Zeros Protocol UDP length 96 Source Port Destination Port 128 Length Checksum 160 Data
The source and destination addresses are those in the IPv4 header. The protocol is that for UDP (see List of IPv4 protocol numbers): 17. The UDP length field is the length of the UDP header and data.
If the checksum is calculated to be zero (all 0's) or negative zero (all 1's) then the checksum sent should be negative zero since zero indicates an unused checksum.
Lacking reliability, UDP applications must generally be willing to accept some loss, errors or duplication. Some applications such as TFTP may add rudimentary reliability mechanisms into the application layer as needed. Most often, UDP applications do not require reliability mechanisms and may even be hindered by them. Streaming media, real-time multiplayer games and voice over IP (VoIP) are examples of applications that often use UDP. If an application requires a high degree of reliability, a protocol such as the Transmission Control Protocol or erasure codes may be used instead.
Lacking any congestion avoidance and control mechanisms, network-based mechanisms are required to minimize potential congestion collapse effects of uncontrolled, high rate UDP traffic loads. In other words, since UDP senders cannot detect congestion, network-based elements such as routers using packet queueing and dropping techniques will often be the only tool available to slow down excessive UDP traffic. The Datagram Congestion Control Protocol (DCCP) is being designed as a partial solution to this potential problem by adding end host congestion control behavior to high-rate UDP streams such as streaming media.
While the total amount of UDP traffic found on a typical network is often on the order of only a few percent, numerous key applications use UDP, including the Domain Name System (DNS), the simple network management protocol (SNMP), the Dynamic Host Configuration Protocol (DHCP) and the Routing Information Protocol (RIP), to name just a few.