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Swift - Data Types

Swift 4 language provides properties for class, enumeration or structure to associate values. Properties can be further classified into Stored properties and Computed properties.


Difference between Stored Properties and Computed Properties

Stored Property Computed Property
Store constant and variable values as instance Calculate a value rather than storing the value
Provided by classes and structures Provided by classes, enumerations and structures

Both Stored and Computed properties are associated with instances type. When the properties are associated with its type values then it is defined as 'Type Properties'. Stored and computed properties are usually associated with instances of a particular type. However, properties can also be associated with the type itself. Such properties are known as type properties. Property observers are also used

  • To observe the value of the stored properties
  • To observe the property of inherited subclass derived from superclass

Stored Properties

Swift 4 introduces Stored Property concept to store the instances of constants and variables. Stored properties of constants are defined by the 'let' keyword and Stored properties of variables are defined by the 'var' keyword.

  • During definition Stored property provides 'default value'
  • During Initialization the user can initialize and modify the initial values
struct Number {     var digits: Int     let pi = 3.1415  }    var n = Number(digits: 12345)  n.digits = 67    print("\(n.digits)")  print("\(n.pi)")

When we run the above program using playground, we get the following result −

67  3.1415  

Consider the following line in the above code −

let pi = 3.1415  

Here, the variable pi is initialized as a stored property value with the instance pi = 3.1415. So, whenever the instance is referred it will hold the value 3.1415 alone.

Another method to have stored property is to have as constant structures. So the whole instance of the structures will be considered as 'Stored Properties of Constants'.

struct Number {     var digits: Int     let numbers = 3.1415  }    var n = Number(digits: 12345)  n.digits = 67    print("\(n.digits)")  print("\(n.numbers)")  n.numbers = 8.7

When we run the above program using playground, we get the following result −

error: cannot assign to 'numbers' in 'n'  n.numbers = 8.7  

Instead of reinitializing the 'number' to 8.7 it will return an error message indicating that the 'number' is declared as constant.

Lazy Stored Property

Swift 4 provides a flexible property called 'Lazy Stored Property' where it won't calculate the initial values when the variable is initialized for the first time. 'lazy' modifier is used before the variable declaration to have it as a lazy stored property.

Lazy Properties are used −

  • To delay object creation.
  • When the property is dependent on other parts of a class, that are not known yet
class sample {     lazy var no = number()    // `var` declaration is required.  }    class number {     var name = "Swift 4"  }    var firstsample = sample()  print(firstsample.no.name)

When we run the above program using playground, we get the following result −

Swift 4  

Instance Variables

In Objective C, Stored properties also have instance variables for back up purposes to store the values declared in stored property.

Swift 4 integrates both these concepts into a single 'stored property' declaration. Instead of having a corresponding instance variable and back up value 'stored property' contains all integrated information defined in a single location about the variables property by variable name, data type and memory management functionalities.

Computed Properties

Rather than storing the values computed properties provide a getter and an optional setter to retrieve and set other properties and values indirectly.

class sample {     var no1 = 0.0, no2 = 0.0     var length = 300.0, breadth = 150.0       var middle: (Double, Double) {        get {           return (length / 2, breadth / 2)        }                set(axis){           no1 = axis.0 - (length / 2)           no2 = axis.1 - (breadth / 2)        }     }  }    var result = sample()  print(result.middle)  result.middle = (0.0, 10.0)    print(result.no1)  print(result.no2)

When we run the above program using playground, we get the following result −

(150.0, 75.0)  -150.0  -65.0  

When a computed property left the new value as undefined, the default value will be set for that particular variable.

Computed Properties as Read-Only Properties

A read-only property in computed property is defined as a property with getter but no setter. It is always used to return a value. The variables are further accessed through a '.' Syntax but cannot be set to another value.

class film {     var head = ""     var duration = 0.0     var metaInfo: [String:String] {        return [           "head": self.head,           "duration":"\(self.duration)"        ]     }  }    var movie = film()  movie.head = "Swift 4 Properties"  movie.duration = 3.09    print(movie.metaInfo["head"]!)  print(movie.metaInfo["duration"]!)

When we run the above program using playground, we get the following result −

Swift 4 Properties  3.09  

Computed Properties as Property Observers

In Swift 4 to observe and respond to property values Property Observers are used. Each and every time when property values are set property observers are called. Except lazy stored properties we can add property observers to 'inherited' property by method 'overriding'.

Property Observers can be defined by either

  • Before Storing the value - willset

  • After Storing the new value - didset

  • When a property is set in an initializer willset and didset observers cannot be called.

class Samplepgm {     var counter: Int = 0 {        willSet(newTotal){           print("Total Counter is: \(newTotal)")        }                didSet {           if counter > oldValue {              print("Newly Added Counter \(counter - oldValue)")           }        }     }  }    let NewCounter = Samplepgm()  NewCounter.counter = 100  NewCounter.counter = 800

When we run the above program using playground, we get the following result −

Total Counter is: 100  Newly Added Counter 100  Total Counter is: 800  Newly Added Counter 700  

Local and Global Variables

Local and global variable are declared for computing and observing the properties.

Local Variables Global Variables
Variables that are defined within a function, method, or closure context. Variables that are defined outside function, method, closure, or type context.
Used to store and retrieve values. Used to store and retrieve values.
Stored properties is used to get and set the values. Stored properties is used to get and set the values.
Computed properties are also used. Computed properties are also used.

Type Properties

Properties are defined in the Type definition section with curly braces {} and scope of the variables are also defined previously. For defining type properties for value types 'static' keyword is used and for class types 'class' keyword is used.

Syntax

struct Structname {     static var storedTypeProperty = " "     static var computedTypeProperty: Int {        // return an Int value here     }  }    enum Enumname {     static var storedTypeProperty = " "     static var computedTypeProperty: Int {        // return an Int value here     }  }    class Classname {     class var computedTypeProperty: Int {        // return an Int value here     }  }  

Querying and Setting Properties

Just like instance properties Type properties are queried and set with '.' Syntax just on the type alone instead of pointing to the instance.

struct StudMarks {     static let markCount = 97     static var totalCount = 0          var InternalMarks: Int = 0 {        didSet {           if InternalMarks > StudMarks.markCount {              InternalMarks = StudMarks.markCount           }           if InternalMarks > StudMarks.totalCount {              StudMarks.totalCount = InternalMarks           }        }     }  }    var stud1Mark1 = StudMarks()  var stud1Mark2 = StudMarks()    stud1Mark1.InternalMarks = 98  print(stud1Mark1.InternalMarks)    stud1Mark2.InternalMarks = 87  print(stud1Mark2.InternalMarks)

When we run the above program using playground, we get the following result −

97  87  


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