Theoretical Paper
- Computer Organization
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- Digital Electronics
- Object Oriented Programming
- Discrete Mathematics
- Graph Theory
- Operating Systems
- Software Engineering
- Computer Graphics
- Database Management System
- Operation Research
- Computer Networking
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- Internet Technologies
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- E-Commerce & ERP
- Numerical Methods Tutorial
Practical Paper
- C Programming
- C
- Data Structure Using C, C ++
- Programming in R
- Programming with Python
- Machine Learning
- Swift
- Firebase
- Android
- iOS Development
- Django
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- Arduino
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- IOT Projects
- Dart Programming
- Flutter
- Flutter Tutorials
- Kotlin Tutorial
- Laravel Tutorial
- VueJS Tutorial
- Go Lang
- Rust
- Apex
Industrial Training
mca SyllabusGraphics & Multimedia Graphics Operations –2D & 3D Graphics, Bezier, B-Spline, Hermite, Bresenham Line & Circle Drawing Algorithms, Polygon filling, Edge Filling Algorithms. Clipping—Cohen-Sutherland subdivision line clipping algorithm, Mid-Point subdivision algorithm, 2-dimensional clipping algorithm (Convex Boundaries & Partially visible lines), Cyrus- Beck algorithm for Partially & Totally Visible Lines) , Visible Surfaces- Floating Horizon Algo. , Upper & Lower Horizon, Roberts algo, Warnock algo, Scan-line Z-buffer algo. Rendering- introduction (illumination models), shading- Gouraud Shading, Phong Shading. Shadowing- Shadow Algorithms Introduction to GKS. Multimedia, concepts, design, hardware, standards – MPEG, JPEG, MIDI, multimedia design methodology, development and testing Books: |