Theoretical Paper
- Computer Organization
- Data Structure
- Digital Electronics
- Object Oriented Programming
- Discrete Mathematics
- Graph Theory
- Operating Systems
- Software Engineering
- Computer Graphics
- Database Management System
- Operation Research
- Computer Networking
- Image Processing
- Internet Technologies
- Micro Processor
- E-Commerce & ERP
- Numerical Methods Tutorial
Practical Paper
- C Programming
- C
- Data Structure Using C, C ++
- Programming in R
- Programming with Python
- Machine Learning
- Swift
- Firebase
- Android
- iOS Development
- Django
- PHP
- Arduino
- Internet of Technology
- IOT Projects
- Dart Programming
- Flutter
- Flutter Tutorials
- Kotlin Tutorial
- Laravel Tutorial
- VueJS Tutorial
- Go Lang
- Rust
- Apex
Industrial Training
mca SyllabusComputer Graphics & Multimedia Note I: There will be one objective type question comprising 10 numbers spread over the entire syllabus and each carrying one mark. Note II: Two questions are to be set from each module out of which five questions are to be answered taking at least one from each module. All questions carry equal marks. Module I Introduction to computer graphics & graphics systems [6L] Scan conversion: [6L] Points & lines, Line drawing algorithms; DDA algorithm, Bresenham’s line algorithm, Circle generation algorithm; Ellipse generating algorithm; scan line polygon, fill algorithm, boundary fill algorithm, flood fill algorithm. Module II 3D transformation & viewing [7L] 3D transformations: translation, rotation, scaling & other transformations. Rotation about an arbitrary axis in space, reflection through an arbitrary plane; general parallel projection transformation; clipping, viewport clipping, 3D viewing. Module III Hidden surfaces [3L] Color & shading models [2L] Module IV Audio: digital audio, MIDI, processing sound, sampling, compression. Video: MPEG compression standards, compression through spatial and temporal redundancy, inter-frame and intraframe compression . Animation: types, techniques, key frame animation, utility, morphing. Virtual Reality concepts. Text Books: |